Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by IndieHood · Jul 26, 2013 at 09:52 AM · camerajavascripttargetsmoothfollow

2D Camera Smooth Follow with Dynamic Offset

I want the camera to follow a target (Player) but with an dynamic offset depending on the direction the Player is moving (or axis input), so the player can see ahead of itself.

I am using Scott Kovacs's fantastic script which worked easily:

 var dampTime : float = 0.3; //offset from the viewport center to fix damping
 private var velocity = Vector3.zero;
 var target : Transform;
  
 function Update() {
     if(target) {
         var point : Vector3 = camera.WorldToViewportPoint(target.position);
         var delta : Vector3 = target.position - camera.ViewportToWorldPoint(Vector3(0.5, 0.5, point.z));
         var destination : Vector3 = transform.position + delta;
  
        // Set this to the Y position you want the camera locked to
         destination.y = 0; 
  
         transform.position = Vector3.SmoothDamp(transform.position, destination, velocity, dampTime);
     }
 }

I have my head roughly around the idea, I will need a variable that is taken from the input.axis and applied as part of the transform.position = Vector3.SmoothDamp(transform.position, destination, velocity, dampTime).

I would like a vertical offset and horizontal offset that work at the same time if the player is moving diagonally.

Any tips would be very much welcome!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Assign spawned object to SmoothFollow target 1 Answer

How to Make the SmoothFollow Script Follow Faster? 1 Answer

Target Box not bounding targets 1 Answer

Smooth Follow Problem 1 Answer

Camera Target Switch By Tag HELP! 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges