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Question by U2-84 · Oct 28, 2012 at 05:35 PM · cameratargetboxsmoothfollowy axis

Target Box not bounding targets

Hey guys, I wrote this script to draw a box around targets on my screen:

 var spaceObj : Transform;
 var targetTexture : Texture;
 var cam : Camera;
 private var screenPos : Vector3;
 
 function applyBox () {
 
     screenPos = cam.camera.WorldToScreenPoint (spaceObj.position);
     
     if (spaceObj.renderer.isVisible) {
         GUI.DrawTexture(Rect(screenPos.x, screenPos.y, 50, 50), targetTexture, ScaleMode.ScaleToFit, true, 0);
     }
 }
 
 function OnGUI () {
     applyBox();
 }

It gives me no errors but it simply doesn't work correctly: the box is not in the right position (the x axis looks ok, the y one is messed up: it goes above or below the target depending on my up&down movements). I think it's a camera-related problem.. I'm currenly using a third-person camera with smooth follow script attached..

How can I fix it? Thanks in advance ;)

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Answer by hvilela · Oct 29, 2012 at 02:30 AM

Try this:

 GUI.DrawTexture(Rect(screenPos.x, Screen.height - screenPos.y, 50, 50), targetTexture, ScaleMode.ScaleToFit, true, 0);
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avatar image U2-84 · Oct 29, 2012 at 12:25 PM 0
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It works perfectly, thank you very much ;)

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