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Question by MXMRD · Aug 18, 2014 at 09:53 PM · 2dspritetransparency

Can I change the transparency of a Sprite only in the area where it is overlapped by another one?

Hey there,

I am looking for a special graphical effect concerning sprites. It should occur when one sprite overlaps another. Can I make only the overlapped area transparent, but not the rest of the sprite?

I have searched google, the docs and the Forums for solutions but wasn't able to find any that fit this particular problem.

If this should not be possible with sprites, can I achieve it with any particular mesh renderer/shader?

Thank you in advance! (and sorry if noob question, but noob)

Max

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avatar image Kiwasi · Aug 18, 2014 at 10:08 PM 0
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You'll probably need to write your own shader to do this.

I'm no expert on shaders, but I'd imagine you'd want a transparent shader that checks if anything is already rendered, and outputs a transparent pixel. If nothing is rendered it outputs a opaque pixel.

avatar image MXMRD · Aug 19, 2014 at 05:50 AM 0
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Hey Bored$$anonymous$$ormon,

thanks for the answer, I'll give it a try!

Best wishes

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