Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by The Boy · Aug 18, 2014 at 05:58 AM · c#javascriptvariables

Help, How can I get variables?

I made a JS script with some static and private variables, and I called it "GameControl" :

 //JS "GameControl" script
 static var currentXP : int = 0;
 static var maxXP : int = 10;
 static var currentLevel : int = 1;
 
 static var currentHealth : float = 45;
 static var maxHealth : int = 45;
 
 static var currentEnergy : float = 27;
 static var maxEnergy : int = 27;
 
 static var currentStrengh : int = 15;
 private var maxStrengh : int = 650;
 
 static var currentAttack : int = 11;
 private var maxAttack : int = 670;
 
 static var currentDefense : int = 20;
 private var maxDefense : int = 760;
 
 private var currentStamina : float = 25;
 static var maxStamina : int = 25;
 
 static var currentCritical : int = 5;
 private var maxCritical : int = 100;
 
 static var currentSpeed : int = 12;
 private var maxSpeed : int = 690;
 
 static var currentHP : float = 15;
 static var maxHP : int = 15;
 
 //...

Then, I made a save data script. But this is a C# script called "SaveAndLoad" :

 using System.Collections;
 using System;
 
 public class DataManager
 {
     GameControl dataVariables;
 
     public float healthData;
     public int maxHealthData;
     public int experienceData;
     public int maxExperienceData;
     public int levelData;
     public float energyData;
     public float maxEnergyData;
     public int attackData;
     public int strenghData;
     public int defenseData;
     public int maxStaminaData;
     public int criticalData;
     public int speedData;
     public int HPData;
     public int maxHPData;
 
     void Start ()
     {
         dataVariables =    GameObject.Find("Player").GetComponent<GameControl>();
     }
 
     void Update ()
     {
         healthData = dataVariables.currentHealth;
         maxHealthData = dataVariables.maxHealth;
         experienceData = dataVariables.currentXP;
         maxExperienceData = dataVariables.maxXP;
         levelData = dataVariables.currentLevel;
         energyData = dataVariables.currentEnergy;
         maxEnergyData = dataVariables.maxEnergy;
         attackData = dataVariables.currentAttack;
         strenghData = dataVariables.currentStrengh;
         defenseData = dataVariables.currentDefense;
         maxStaminaData = dataVariables.maxStamina;
         criticalData = dataVariables.currentCritical;
         speedData = dataVariables.currentSpeed;
         HPData = dataVariables.currentHP;
         maxHPData = dataVariables.maxHP;
     }
 }
 //...

But the debug log says: DataManager.cs(7,9): error CS0246: The type or namespace name `GameControl' could not be found. Are you missing a using directive or an assembly reference?

How can I access those variables? or What I'm wrong?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · Aug 18, 2014 at 06:10 AM

You need to put your 'GameControl' script in an earlier phase so that it gets compiled before the C# script. Typically folks drop files that want to compile earlier in Assets/Standard Assets. Here is a reference page that list the order of compiles:

http://docs.unity3d.com/Manual/ScriptCompileOrderFolders.html

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Accessing variables from scripts issues 1 Answer

How do I make a cube teleport after dropping below a point? 1 Answer

Help with conversion from javascript to c# 3 Answers

Can someone help me translate this to c#? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges