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Question by TheOneWhoKnocks · Nov 23, 2013 at 12:30 AM · c#javascriptbasic

How do I make a cube teleport after dropping below a point?

Hi, I'm working on a simple project,and I'm new to Unity. I want a cube to drop and the player must avoid it. Then, after the cube reaches Y<-4.5, I want it to teleport to Y: 5, and the X is to be a randomly generated value between -2 and 4. If someone could provide me with the code I'd need, that would be really great (:

Thanks in advance!

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avatar image Huacanacha · Nov 23, 2013 at 12:40 AM 0
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What about Z? $$anonymous$$y answer below preserves the current Z value.

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Answer by Huacanacha · Nov 23, 2013 at 12:38 AM

To facilitate your cube raining extravaganza please apply the following script to each cube:

 void FixedUpdate() {
     if (transform.position.y < -4.5f) {
         transform.position = new Vector3(Random.Range(-2f,4f), 5f, transform.position.z);
     }
 }
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avatar image TheOneWhoKnocks · Nov 23, 2013 at 01:05 AM 0
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Assets/Respawn.cs(1,6): error CS0116: A namespace can only contain types and namespace declarations

What now?

avatar image Huacanacha · Nov 23, 2013 at 06:58 AM 0
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It needs to be in a C# class. Create a new C# script which will also generate the class code, delete the start and update functions and add this ins$$anonymous$$d.

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