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Why are my sprites being distorted?
I made the sprites in Photoshopusing a brush of 1px and after I finished upscaled the sprites 300%. Here's how they look in Photoshop: ][2]
And this is how they end up in Unity:
[2]: /storage/temp/30939-screen+shot+2014-08-14+at+1.29.47+pm.png
Although I may be able to fix this by making the sprites bigger, just for learning purposes, I'd like to know how I can avoid this problem again. Thank you :)
I always tended to make things bigger than needed and scale them down in Unity. If you don't use weird scales it usually looks fine this way.
Answer by smoggach · Aug 14, 2014 at 07:31 PM
This is because of your import settings. To me this looks like "Compressed" iOS settings. Selecting truecolor will yield a full 32-bit rgba image.
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