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Question by felixpk · Aug 14, 2014 at 04:19 PM · particleshurikenbestpractices

New ParticleSystem LocalVelocity Like In Old ParticleSystem

Hello!

I started with a ParticleSystem (the old one), where I could change the localVelocity like this:

 private ParticleEmitter pe;
 pe.localVelocity = direction;


I just changed it to the new ParticleSystem, when I noticed there is no easy way of changing the localVelocity.

Any suggestions?

One more thing, I tried the following but it seems like the particles have no gravity

         ParticleSystem.Particle[] p = new ParticleSystem.Particle[particleSystem.particleCount + 1];
         int l = particleSystem.GetParticles(p);
 
         int i = 0;
         while(i < l) {
             p[i].velocity = direction;
             i++;
         }
 
         particleSystem.SetParticles(p, l);

They just come out of the ParticleEmitter and shoot right away above the target.

Felix

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Answer by felixpk · Jul 19, 2016 at 04:22 PM

I just wanted to let you know how to access Properties in the new ParticleSystem:

 private ParticleSystem.EmissionModule em;
 private ParticleSystem.MinMaxCurve mmc;
 
 void Awake() {
     em = groundPraticles.emission;
 }
 
 void Update(){
     mmc.constantMax = rb.velocity.magnitude; // For example velocity of RB
     em.rate = mmc;
 }

Just a basic example of setting the emissionRate Property of the new ParticleSystem.

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