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Random Individual Particle Rotation(shuriken)
I can't seem to find out how to have individual particles have random rotations within the Particle System editor. I can choose random between two constants in the Start Rotation and Rotation over Lifetime parameters, but this rotates every particle in the system.
In the image I have attached, you can see that I am trying to make a breaking glass effect, but it's not very believable because each one is rotated the same way.
Can this be done either through the editor or would it involved scripting each particle?
Answer by JamieFristrom · Jun 14, 2012 at 05:39 PM
Maybe you should try doing the breaking glass as physical rigid bodies - see if it performs fast enough.
That said, I was able to rotate billboard textures - I gave them a random start rotation with "Random between two constants" 0-360 and rotation over lifetime -360 to 360.
Answer by Alkhemist · Apr 23, 2013 at 08:10 PM
The "random between two constants" rotation is great for creating a bit more life, but I'm using this similar effect for the tossing of coins onto a table. Even though my rotations are random over the X axis, I'd like them to be random in ALL directions. This way as the coins are flying through the air they are all spinning in a unique way. Right now, they all rotate fairly uniformly and its easy to tell that they are only spinning on one axis.
The Shuriken system is missing key features. I recommend using the legacy system in any situation in which you can't quickly get the desired Shuriken behaviour, because you can fully control the legacy system through scripting.
Leaving this more for the benefit of anyone else who Googles this: if you go to Renderer, select the $$anonymous$$esh render mode, then choose the Plane mesh, the mesh particles seem to rotate in random directions (provided you've already implemented "Random between Two Constants" Rotation over Lifetime). Hopefully this proves useful to someone.
Thank you so much for leaving this, it may have taken a few years for someone to use this info, but it did help me out tremendously.
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