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SkinnedMeshRenderer and android problem
Hi all ! We are creating a MMORTS stategy for moblie devices. When created a basic solder model with bones and animation we get stange look on mobile devices.
We tested mesh on Samsung Galaxy S2, Note2 and HTC HD2. On HTC and Note 2 on works fine, but on S2 get stange visial bug. Looks like renderer broke UVs.
Here sreenshot. Renderers use same mesh and same material;
At top os how it look in editor, HTC and Note2 At bottom at S2
Sorry for my bad English.
no, if UVs re-generated badly bug will apear on all devices. I am using unity 4.0.0f7 (upgrade to 4.0.1 does nothing). S2 divece has android 2.3.5, other devices 2.3.7 and 4.x.x. $$anonymous$$aybe that is problem. I also try to compile project on unity 3.5.
Answer by Muxeu · Jan 30, 2013 at 08:26 AM
After moving all models to unity 3.5.7 - all works fine !!! Then i install unity4 and upgrade test project (one model on scene, no code) and see bug again ! On same project !
no. I think is unity4 bug. There no answer :(
$$anonymous$$aybe unity4 and android 2.3.5 incompatible in some features
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