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Question by sirus20x6 · Jan 02, 2014 at 03:18 PM · blenderscale

Unity scale off by factor of 100ish

everything that i've read says that I should have my scale to .5 to match blender 1 to 1. I have set blender to metric and changed nothing else. I made a plane of default blender size, 2x2, and scaled it up 50x. then i import into unity and it is tiny. like really tiny. here is the default unity cube over my plane.

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avatar image robhuhn · Jan 02, 2014 at 03:23 PM 0
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Do you really use the import scale option or did you just change the local scale in transform? Then your 2x2 meter plane would be 1x1 meter, the same size like a default cube (1m^3).

avatar image _dns_ · Jan 02, 2014 at 04:02 PM 0
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You may need to bake Blender's scale and rotations matrix into the vertices positions: check this entry http://answers.unity3d.com/questions/567717/my-models-are-getting-exported-into-unity-inside-o.html

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Answer by sirus20x6 · Jan 03, 2014 at 03:47 AM

i figured it out. when i imported the plane the scale was set to .01 by default

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