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Question by jmhark7 · Feb 26, 2015 at 09:49 PM · networkingmultiplayeripulink

Unity ulink connection accross the internet

Im hoping that someone will be able to clear something up for me. I have been searching for a few days and have been finding a lot of information in regards to Unity Photon networking vs ulink.

What im understanding is with Photon it seems that i connect to the photon servers which allows me to send a version of my game to someone on another network and have them join me, but when using ulink i can only seem to connect to computers within my own network, but someone out side of it is unable to.. both of these are out of the box connections with no changes to the settings made.

What i am looking to do is create a client and server build of my game and set the server build to be the server for the game and all the clients will connect to that specific game, which in photon it does not seem that i am able to designate a server build(unless i am misunderstanding how this works), but in ulink i can set up a server build. I want to keep the two separate so that i can create different features in the server build to monitor and create an authoritative server for the game, and it seems that ulink is a better solution for this at the current time.

  1. my first question is what would i need to do/ build to be able to allow other people outside of my network the ability to find and join my server build with there client builds.

im currently running a mac, and some of the research i have put together suggests that i need to do something with running a version of the ulinkmasterserver on my system with a public ip address..

  1. my second question is how would i go about converting a second computer into a server for people to join, and what sort of connection would i need to utilize (ip address, url , ...)

My knowledge at this point (someone please correct me if i am wrong) is that i could install ubuntu onto the second computer .. then somehow make the ip address public (not sure how) then i could run a copy of ulinkmasterserver on that pc.. then use the public ip address in the code to connect to that pc with my server build to set up the game server.. then the clients will be able to see the game?

if i am totally off base someone let me know..

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