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Question by
skalwani · Aug 19, 2014 at 05:55 PM ·
networkingmultiplayerserverhostip
MasterServer.RegisterHost Issue
Hey everyone,
I am trying to register a host to have two computers talk to each other. This was working yesterday, but has stopped working today. Here is the code that I'm using to register the host:
}`
void startServer() { > bool useNat = !Network.HavePublicAddress(); Network.InitializeServer(32, 25010, useNat);
MasterServer.RegisterHost (gameName, "Current Project", "This loads the current project");
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