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Question by GodOfTheFools · Oct 29, 2012 at 12:15 PM · guiaspect ratioscreen size

GUI Aspect Ratio?

Hiya guys, I was just wondering something. I have several GUI Textures in my scene and I noticed that whenever I run my build in different aspect ratios they disappear due to being cut off the side.

How do I make it so that they stay in the same place regardless of screen size?

Example of my code below:

 function OnGUI ()
 
     { 
     GUI.Label (Rect (200, 800, 200, 100), "Bullets Remaining: " +BulletsLeft, customGuiStyle);
     GUI.Label (Rect (200, 840, 200, 40), "Clips Remaining: " +Clips, customGuiStyle);
     
     }
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Answer by Tim-Michels · Oct 29, 2012 at 12:39 PM

You should use Screen.width and Screen.height as values for the calculation of your position.

If you want to "dock" an element to a certain position, you could do something like this:

GUI.Label (Rect (Screen.width*0.2f, Screen.height*0.2f, 200, 100), "Bullets Remaining: " +BulletsLeft, customGuiStyle);

You can also use the that calculation to scale your label accordingly. Hope this helps ;)

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avatar image GodOfTheFools · Oct 29, 2012 at 01:07 PM 0
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Thanks! That worked perfectly :D

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