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Unity Root motion Offesets object on Y axis
I have a turret I got from the asset store that flies. In its animator I made it go forward, backwards, idle, repeat. The forward and backward animation dont have rotation or y offset to them but for some reason on its way back, it keeps getting offset on the y axis, more and more. Like its oribiting around a point. Anybody know why this is happening? Thanks.
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Did you try to check the checkbox "bake into pose" on your animation?
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