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Question by obliviousart · May 17, 2012 at 03:26 AM · importblenderfbx

Blender to unity import problem

I'm using Blender 2.63 and everything was fine until I tried to change an animation by deleting a few keyframes then exporting as an FBX back out into Unity. Now I'm getting an error stating, "Can't import tangents and binormals, because mesh 'Player_Mesh' doesn't have it." I have been searching for an answer to this problem for over an hour but I'm just not finding it. I don't have a clue what happened.

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avatar image kolban · May 17, 2012 at 04:03 AM 0
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With the latest versions of our products, we don't seem to need to export from Blender and then import into Unity. It seems that Unity can import .blend content directly. Is there a reason you are exporting from blender as FBX and then importing?

avatar image obliviousart · May 17, 2012 at 04:23 AM 0
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No reason other than ignorance haha! I've only been using unity for about a week but I still can't believe I didn't know this. Thanks for the quick reply!

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Answer by c3534l · May 25, 2017 at 04:19 PM

It's 2017 and there's still no answer to this question and there's still no explanation of what the error means. I, too, am using Blender and the mesh has unwrapped UVs on it. Sometimes it exports just fine, sometimes it doesn't.

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avatar image filibis · May 25, 2017 at 04:51 PM 0
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There is a response on the same day mentioning .blend files are directly supported and it seems solved the problem for him. Are you using .fbx or .blend ?

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Answer by DarkFang100 · Jul 06, 2017 at 09:48 PM

@obliviousart Never use Blender. It's a horrible software that you can't import files from into Unity. I just either make the models in Unity or take from online.

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Answer by Pikatush · Dec 26, 2017 at 06:18 PM

DarkFang100 You start off by calling Blender a horrible software, then tell us to use Unity for 3D Modelling or just fish online for some 3D models.

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