Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by billerr · Oct 05, 2011 at 09:54 PM · importblenderfbxanimationsduplicate

Multiple copies of actions from Blender-exported FBX

I have a .blend with a character (single mesh) and an armature applied to it via a modifier. Also, I have created 3 separate actions (in different keyframe regions - e.g actionOne: frames 1-10, actionTwo: frames 15-20, etc)

When I export to FBX and import into Unity, 26 copies of each action get imported, instead of just one. I don't know if this is relevant or not, but my armature has 25 bones. Any idea why this is happening?

I could just ignore them, but it seems as though the armature object in the FBX picks up one action of each kind in its Animation component randomly, and it looks like some of the duplicates are just placeholders, containing no animation, so the result is hit and miss.

These are the options that I'm exporting the FBX with, and next to it is what appears inside Unity:

alt textalt text

And here are links to the actual files, in case anyone feels like having a look:

.blend and .fbx

How can I get rid of the duplicates, and perhaps even find out what is going on?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image caroparo · Oct 24, 2011 at 02:36 PM 0
Share

Hi billerr: I'm having trouble exporting FBX from Blender 2.59; I'm using the same settings as you posted above, but the resulting FBX contains only "Default Take" in its "Takes" section. Could you please share how you exported the actions? I'd appreciate your help.

avatar image billerr · Nov 07, 2011 at 06:57 PM 0
Share

Hey, sorry for the late answer, but have you got it working yet? Are you sure you are not selecting "Include Default Take" when you're exporting? Because if not, then it sounds like a bug to me. You should also probably see that you have selected the armature that contains the actions, that you have checked "All Actions" and that you have "Optimize $$anonymous$$eyframes" disabled. That last one ultimately caused many headaches, as some keyframes just disappeared.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by billerr · Oct 06, 2011 at 07:35 PM

Never mind, this was a dumb question with a dead-easy solution. Somehow, I had chosen "Store in Nodes" under Animation Generation in the FBX import settings. This resulting in the animation being split into each bone's animation only, and each animation clip had to manually be assigned to each bone.

That's what one gets for messing around with settings they don't understand! I'm marking this as answered for other novice Unitors to see.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

How to fix imported materials 1 Answer

How can I compress imported animations that didn't come from FBX? 1 Answer

mixamo to blender multiple animations 0 Answers

Unity Model Requirements 0 Answers

Animations from blender going super weird 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges