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Question by
$$anonymous$$ · Sep 05, 2018 at 08:51 PM ·
navmeshpathfindingobstacleslopesstairs
Navmesh create walkable obstacle while the game is running,Navmesh baking walkable terrain while playing
Hey guys,
in my game the player has to build down some buildings, I want to use the navmesh system to do the pathfinding for my AI. To create normal obstacles while runtime I can use the Navmesh Obstacle component but I got some buildings that have stairs on them, like the one on the picture. Is there any way to do walkable buildings while runtime without building the navmesh new? (Big lagspike)
Thanks!
[1]: /storage/temp/124039-unbenannt.png
unbenannt.png
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