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Why is my 2D Sprite squashed during Play?
Im not sure what the exact word for the "squashed" but here is my problem. My sprite image uses just 32x32 pixel.
This is before I click on Play and below is after.
capture.png
(51.3 kB)
capture2.png
(63.2 kB)
Comment
Did you fiddle with the camera in script?
Did you fiddle with the scale in script?
If the answer to any of the above is yes, post the script.
Final question: are you using a Canvas?