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Question by actionevent · Apr 29, 2012 at 06:13 AM · textureimagescrop

crop an image from WWW

Is there a way to select and crop an area of an image downloaded using www class during run time? Ideally, I want to get the image, select the part I want using mouse coordinates (rect), and then apply that cropped image as texture to a cube or some other primitive object.

I have the www part and can apply the texture to my game object. What I would like to know is how to use the mouse to crop image before applying as texture. Can I access mouse coordinate when dealing with www image or texture?

Is this the right approach? Or is it better to apply the texture to a cube and then scale and offset the texture to show area you want? And are both options possible using mouse drag?

update: another approach i might try is to create a square based on two points given(GetMouseButtonDown and GetMouseButtonUp) based on raycast. Then that would be my hypotenuse. I could then try to get the rect from that. Then maybe somehow use the getpixel() get that area and apply that towards a new texture (setpixels).

Thanks in advance, Actionevent

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