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Question by Wolfdog · Jul 25, 2014 at 01:36 PM · photon

Unity Photon Networking call script on object

Hello, I am working with Unity Photon Networking while beginning to make multiplayer games. I chose this because it is free and because I didn't like the complicated stuff with Unity standard networking. Also because it has some advantages which I'm not going to list. My problem is this:

  • When 1 shoot another player with raycasting, his object calls a script which makes it loose health. The problem is that this only happens on my computer. The second object is actually healthy.

How can I force the second object to call this script on himself?

Let's assume that the object's name is 'player' without quotes and the script is GetComponent().die() as I call it using my object.

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Answer by CodeElemental · Dec 23, 2014 at 01:06 PM

 PhotonView photonView; // Initialize this componnent of the 'networked' object
 
 public void BulletHit() 
 {
      // .. if conditions are met (ex. enemy is hit)
      {
          photonView.RPC("TakeDamage", PhotonTargets.All, enemyHit.name);
      }
 }
 
 [RPC]
 public void TakeDamage(string name)
 {
     // If my name is the same as the one that is supposed to take damage , take damage , otherwise nothing.
 }
 
 

There are optimizations to this but it depends on your networking architecture. (For example only the server gets the message, checks which of the players is hit and re-sends the rpc only to that player)

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