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Question by JITENDRA-RAJ · Oct 24, 2014 at 02:17 PM · photononline game

How to change offline to online mode in photon unity network

to come offline mode i have created (working fine but once i came offline then unable to come again online)

  if(GUI.Button(new Rect (5, 115, 60,16),"", Offline_but.customStyles [0])){
                     change_online = Offline_but;
                     if (PhotonNetwork.connected) {
                         Debug.Log ("connected, so disconnect");
                         PhotonNetwork.Disconnect ();
                     }
                     PhotonNetwork.offlineMode = true;
                     GameManager.instance.player.CreateAvatar(new_playerPos, new_playerRot);
                     
                 }


Then how to come online ???

if(GUI.Button(new Rect (5, 10, 60,16),"", Online_but.customStyles [0])) {

change_online = Online_but;

PhotonNetwork.offlineMode = false;

if (PhotonNetwork.connectionStateDetailed == PeerState.PeerCreated) {

// Connect to the photon master-server. We use the settings saved in PhotonServerSettings (a .asset file in this project)

PhotonNetwork.ConnectUsingSettings("1.0");

}

GameManager.instance.player.CreateAvatar(new_playerPos, new_playerRot);

}

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Answer by JITENDRA-RAJ · Nov 10, 2014 at 01:18 PM

Hi guys, I got solution. if any1 wants online/ offline mode see here.

 void Connect() {
     PhotonNetwork.ConnectUsingSettings("1.0");
 }
     
 void OnJoinedLobby() {
     Debug.Log ("OnJoinedLobby");
     PhotonNetwork.JoinRandomRoom();
 }
     
 void OnPhotonRandomJoinFailed() {
     Debug.Log ("OnPhotonRandomJoinFailed");
     PhotonNetwork.CreateRoom(null);
 }
     
 void OnJoinedRoom() {
     Debug.Log ("OnJoinedRoom");
     GameManager.instance.player.CreateAvatar(new_playerPos, new_playerRot);
 }
 
 void OnGUI()
 {
      if(GUI.Button(new Rect (5, 115, 60,16),"", Offline_but.customStyles [0]))
      {
         if(!PhotonNetwork.offlineMode)
         {
              change_online = Offline_but;
              if (PhotonNetwork.connected)
                   {
               PhotonNetwork.Disconnect ();
               }
               PhotonNetwork.offlineMode = true;
               PhotonNetwork.JoinRandomRoom();
         }
     }
 
    if(GUI.Button(new Rect (5, 10, 60,16),"", Online_but.customStyles [0]))
     {
         if(PhotonNetwork.offlineMode)
         {
             change_online = Online_but;
            PhotonNetwork.Destroy(GameManager.instance.player.character);
             Connect();
         }        
     }

}

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avatar image Alfie LC · Jan 24, 2016 at 01:08 PM 0
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Not working... Care to update the code?

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