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Question by gdbjohnson · Jul 24, 2015 at 09:32 PM · colliderrigidbody2d

How to know which Collider fires Trigger event

I have an object hierarchy with multiple coliders, and the parent has a rigidbody on it. I have learned now that each collider will cascade it's collision messages up the hierarchy to the first rigidbody it finds.

The method signature for collisions is: OnTriggerEnter2D(Collider2D other), which allows me to know what has collided into my object. However, since I have multiple colliders on my object that could have generated this message, I don't currently know which part of my object was collided into. Is there an easy way to know which one?

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Answer by tanoshimi · Jul 24, 2015 at 10:26 PM

If I understand your situation correctly, you've created a compound collider. The main purpose and design of compound colliders is to act as one, and they also notoriously don't play nice as triggers (see, for example, http://answers.unity3d.com/questions/18087/rigidbody-trigger-collider-vs-static-collider-no-o.html, in which even a Unity core dev isn't sure of their behaviour!)

OnTriggerXXX messages cascade up the object hierarchy until a Rigidbody is found, so if you want to know which child collider was hit, give each its own Rigidbody.

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avatar image gdbjohnson · Jul 25, 2015 at 12:17 AM 0
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Unfortunately, adding a rigidbody to my child changes behaviour of my child during a scaling operation that I do. It seems that either way, I'm going to have to code a work-around.

As an aside, if anyone at Unity is reading this, it would be a great idea to write in the doc's the feature of compound colliders. I did not see this when reading about OnTriggerXXX

avatar image gdbjohnson · Jul 25, 2015 at 12:21 AM 0
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And, as another aside, if anyone at Unity is reading this, due to compound colliders being a thing, providing both the interacting colliders in the delegate would be a good feature to consider for the future.

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