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Child collider doesn't work
I have:
-GameObject with an RigidBody2D and some scripts attached --Child GameObject with an animator and a BoxCollider2d attached
The issue is that theBoxCollider is not colliding with the ground. If i put the collider in the parent object it works perfectly (but I can't change it status through the animator). I tried to put another rigidbody2d in the child object but it stills doesn't work.
What should I do?
Is the animator update$$anonymous$$ode set to UpdatePhysics?
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