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Question by
Sk8rseth · Jul 24, 2014 at 08:18 AM ·
texturequality settings
make a single texture 'immune' to the quality settings
i have a scene that contains a splash screen, with a single plane and a texture applied with a logo. but when I test a build on a lower quality setting (ie with the textures set to 'half res') the logo screen is VERY pixelated. how do i go about making that one texture, or scene immune to the changing in quality setting? i know that scene wont be affecting the speed of the game no matter how big or small that one single texture is.
thanks in advance -seth
Comment
I think you should set Advanced in Textures Inspector and deselect all from there. But thats just a guess.
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