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Textures go black when changing Quality Settings at runtime
Whenever I change my Quality Settings at runtime in editor mode or in build, all of my textures turn black. I use the following line to change the quality settings :
QualitySettings.SetQualityLevel(value, true);
I have tried to set the boolean at false and it does the same result. I am using HDRP and the shader "HDRenderPipeline/Lit" on pretty much all of my materials. There is an interesting fact, in editor mode, I just hover my mouse on any material inspector window, it updates all of my textures back to normal and solves the problem. Here is a screen showing the textures (left is normal, and right is bugged): Any idea ? Thanks !
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