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Odd texture bug with quality change?
Before updating Unity, scenes would render without any issue. Even now it displays fine, unless I were to change the quality in-game. Several materials will begin to display incorrectly, most of the time displaying one from another game object.
To give an example of what I mean I've made a video cutting straight to the point. It's one of my lesser bug-ridden scenes, but it's important to note that the issue still exists and is more than just slightly distracting.
Is there anyone that knows why this happens and that can explain what I should do (or not do) to avoid this problem in the future?
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