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Question by Le_nain · Jan 12, 2012 at 03:58 PM · iosmeshrenderingtextfont

Text Meshes not rendering correctly on iOS device

Hi,

Pretty much everything is said in the thread title: my text meshes are not rendering correctly on my iOS device, eventhough they are behaving perfectly within the editor, as shown in the following screenshots.

EDITOR

EDITOR ---- full image

DEVICE

DEVICE ---- full image

FYI, I'm using a custom font (Mac OSX's Arial.ttf) set to Unicode so that it works on iOS, with a Font Size of 66.

Any ideas?

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avatar image Jessy · Jan 12, 2012 at 05:35 PM 0
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What shader are you using? Your problem is that the meshes are not alpha blending, or they don't have a proper alpha channel.

avatar image Le_nain · Jan 12, 2012 at 06:38 PM 0
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I'm using the usual text shader, just changed the property (don't remember it, don't have the source in front of me atm) that allows it to be rendered behing other meshes. (Though I tried with the usual font shader aswell, same issue).

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Answer by Le_nain · Jan 13, 2012 at 09:00 AM

[FIXED] Apparently the font used just didn't worked. I don't get why, as it is a standard Arial.ttf, but I tried with another font and it worked. Maybe the previous one had been corrupted somehow during the impor process, or whatever...

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avatar image davedev · May 24, 2013 at 01:29 PM 0
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For others that come across this, the issue might be the font isn't corrupted but the font itself has issues. Fonts aren't made to exacting specifications so while some may work for common applications they might be missing information that's required for a specific application such as Unity. I struggled with a client supplied font once until I realized it was created in 1992!

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