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Question by camtronius · Jul 20, 2014 at 07:41 PM · androidtexturemeshfolderporting

Texture is black when testing on android, but not on PC

Ive looked for too long trying to find an answer to this question. I have put a 2d texture on the ground on my game. It is a pastell grass image. I am porting it to an android phone. Here you can see it, it is the green on the floor.

http://imgur.com/BuXeTvm

When I run it on my computer it runs fine, but on my Moto G phone it is a black texture. Does anyone know how I can fix this? Granted, I do not know much about texture settings when porting to android. Thank you, Here are my texture settings:

http://imgur.com/2nZrbi7

I feel like this should be a simple solution. Thanks for your help!

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avatar image sethuraj · Jul 22, 2014 at 09:46 AM 0
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For your information,TrueColor(Uncompressed) texture is used for 2D elements or UI textures.If you are having the object as a 3D geometry(the green color object) dont use truecolor format,use texture format like DXT1 or DXT5 or any compressed format.Also for mobile platform use Diffuse material or $$anonymous$$obile>Bumped shader ins$$anonymous$$d of Bumped Diffuse.

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Answer by camtronius · Jul 25, 2014 at 03:27 AM

I changed the texture properties to a sprite and it worked. :)

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