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founding the bottlenecks of a game for mobile device
Hi everyone . I have developed a small game for android OS . The status is listed below :
FPS : 80 or 110 or 130
Draw Calls : maximum is 11
Triangles : maximum 500
Verts : Less than 1000
Main Thread : 11.1 ms
Render : 0.3 ms
Used Textures : 2.1 MB
Virtual Ram Usage : 2.2 MB to 4.4 MB
Shadow Casters : 0
Skinned Mesh : 0
Profiler windows shows that the GUI.repaint is about 40% to 70%. and other scripts and physics are not noticeable . So after all of these mentioned above. after while playing on a mobile device ,the device be warmed a little . Is this a performance bottleneck ? thanks a lot.
Answer by SAP · Dec 27, 2013 at 01:38 AM
Finally I had myself found the answer . answer is that : OnGUI() function has very much expense on the mobile devices . I had used disable/enable OnGUI Component and GUI textures which has solved the warming problem of the device.
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