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Question by msnz · May 19, 2021 at 08:53 PM · spritedestroytexture2d

Does destroying a Sprite also destroy it's texture?

Does destroying a Sprite also destroy it's texture and free it from memory? Or would I need to destroy the texture as well?

 Texture2D texture = new Texture2D(width, height, TextureFormat.RGBA32, mipChain: false, linear: true);
 Sprite mySprite = Sprite.Create(texture, new Rect(0f, 0f, 500f, 500f), new Vector2(0.5f, 0.5f));
 
 Destroy(mySprite.texture); // is this needed?
 Destroy(mySprite);


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Answer by xibanya · May 20, 2021 at 04:04 AM

destroying a sprite does not also destroy its texture; a texture is an asset-type object whereas a sprite renderer technically only exists at runtime. Be aware that if you destroy a texture you'll also destroy the asset itself. If you're very concerned with memory, try running Resources.UnloadUnusedAssets instead (but I doubt a sprite texture is going to be much of a concern.)

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