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2D sprite renders a small part of another one with "Sprite Mode : Multiple"
Hello,
I'm stuck with a big issue in my game : As you can see there is a small black line on the top of the sprite (a brown square here represents 1 pixel in the game).
Actually this black line is a part an other sprite sliced in the same spritesheet (on the top of it) :
I'm stuck because i'm already using the Filter Mode to Point with a Maximum Size greater than the spritesheet size.
My sprites are all stick together without any blank space, so i'm asking if there is any solution to avoid Unity to take a small pixel of other sprites, or if I have to reimport all my spritesheets with a blank separation between each sprites (i got a lot so i hope i don't have to...).
$$anonymous$$ake sure your sprites in your sprite sheets have empty space around them to avoid artifacts during runtime.