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Question by philliptashash · Oct 11, 2020 at 07:40 AM · velocityjumpmath2d-physicsdistance check

Spawn a platform that I know a player can jump to

Background: I have a 2D game that is very simple. A box jumps on a vertically moving platform. As the player lands on the first platform another will spawn ahead a little higher, and with a slight X variation. The goal is to the get the highest score by continuining jumping and spawning new platforms without falling off.

Question: How do I quality check to ensure that the distance in X and Y is achievable given the players mass, gravity, and the momentum (e.g. when the player jumps off of the moving platform that may be going up or down may have + or - velocity)? Thank you.

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