- Home /
Create Twisters that Move and sucks the player up
Hey all,
I am fairly new to unity but have gotten a good grasp on the basics. What I want to do is this;
I want to create a particle effect tornado that moves around randomly and sucks up and kills the player if they get close enough.
The tornado would probably by a combination of particle effects.
I want the 'suck' from the tornado to get stronger as you get closer so probably multiple wind/gravity zones that affect the player.
Also probably just an invisible box inside the tornado with a box collider with a basic kill/damage script.
SO how could I do all this? Is there any tutorials for this type of thing? I could probably work out particles and the kill script on my own, but have no idea how to get the character sucked up.
regards,
Riley Morse
Answer by DaveA · May 16, 2011 at 03:35 AM
I wrote this for Unreal over 10 years ago, but the concepts are pretty similar, it might be of some help at least conceptually: http://darendash.home.comcast.net/~darendash/CycloneTutorial.html Swap Y and Z axes.
Nice guide, but couldn't you create a single rotating zone/trigger with a force in one direction ins$$anonymous$$d of four, since in unity one can rotate zones?
Possibly, I haven't played with Unity wind yet. You might need to trigger gravity off when entering the zone if you want them swept off the ground
Your answer
Follow this Question
Related Questions
Can't Get gravity function to work 1 Answer
Make a particle system with particles that stick to everything once they collide 0 Answers
Change particle bounce relative to the speed of the GameObject colliding with them? 1 Answer
Vertex shader to create wind 1 Answer
Can a particle be affected by gravity? 2 Answers