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Question by Kevin Ambruster · Jul 09, 2010 at 03:01 PM · particlesgravityparticle

Can a particle be affected by gravity?

Hi I am very new to Unity but I've been catching on pretty quick. I am trying to get a particle to be affected by gravity. I've been looking around the forums and doc's but no luck. I tried putting a rigidbody component onto the my particle system but it still isn't affected by gravity. It just shoots off in the direction I give it. Am I just missing something simple here or what?

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Answer by 3dDude · Jul 09, 2010 at 03:06 PM

in the particle animator component change the force on the y to be -10. this is like gravity

and works fine :)

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avatar image Kevin Ambruster · Jul 09, 2010 at 03:08 PM 0
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Awesome! Thank you. Hah guess thats one value I didn't mess with.

avatar image 3dDude · Jul 09, 2010 at 03:11 PM 0
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glad i could help :)

avatar image J3-Gaming · Jul 21, 2011 at 08:23 PM 0
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set it to -9.81 so when you look back on it later you will remember you want it to be "gravity"

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Answer by lgorse · May 19, 2016 at 02:40 AM

Unity 5.0: there's a Gravity Modifier input that lets you determine the effect of world gravity on the particles.alt text


screen-shot-2016-05-18-at-72752-pm.png (12.3 kB)
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