- Home /
Why will this timer not count down?
hello I cant figure why it wont count down it keeps debugging it saying timer at 70 i call this script from a different script and tell it to run the function reset and set howMany to a certain int same with timeAmount.
pragma strict
 var howMany : int;
 var theMain : GameObject;
 var timeAmount : int;
 var myTimer :int = 0;
   
 function Update () {
 
 if(myTimer >= 0){
         myTimer -= Time.deltaTime;
         Debug.Log("timer "+ myTimer);
 
     
             
         }
     
             
                 
             if(myTimer < 0){
             
             Debug.Log("timer finish");
             //    Result ();
             if (howMany > 0)
             theMain.GetComponent(furnace).Result();
             howMany -= 1;
             
             Reset ();
             
     
 }    
     
 
 }
 function Reset () {
 Debug.Log("Reset");
 myTimer = timeAmount;
 }
Answer by Yofurioso · Jul 29, 2014 at 05:10 PM
The problem I think lies in line 9, you are substracting Time.deltaTime (which is a very very small float number) to an integer. Since myTimer is declared as int the value you are substracting gets rounded down before the operation, something like: 70 - 0.0005 turns into 70 - 0; To fix this simply change line 3 to "var myTimer : float = 0.0"
thanks for the answer I still seem to be having this same issue.
Your answer
 
 
             Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Targeting retical that changes color 1 Answer
Help with a faster clock? 1 Answer
Problem with forcing objects to a 2D plane 1 Answer
Timer ends game 1 Answer
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                