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Question by TheDsmith17 · Oct 22, 2012 at 08:36 PM ·

Problem with forcing objects to a 2D plane

I've typed a script that forces an object to a 2D plane; actually revised the Force2D script. Unity errors are Assets/Force2D.js(1,33): UCE0001: ';' expected. Insert a semicolon at the end. Assets/Force2D.js(1,40): UCE0001: ';' expected. Insert a semicolon at the end.

 public var forceBetweenXYZ:First Person Contoller="z";
 private var Axis:Vector3;//desired depth ;
 private var Rotation:Vector3;//desired rotation ;
 
 
 function Awake(){
     Axis=transform.position;//defines the starting z position as the desired Z positoin
         Rotation=transform.eulerAngles;//defines the starting rotation as the desired rotation
         
 }        
 function Update(){//each frame
     
     var spinforce:Vector3=gameObject.ridgidbody.angularVelocity;//is the rotational force on this frame
     
         var place:Vector3=gameObject.transform.position;//is the target position in world space on this frame
         
 
     if(forceBetweenXYZ=="x"){
         
         if(place.x!=Axis.x){//if the current x position is not the desired x position then...
             
             transform.position.x=Axis.x;//go to the desired x position
     
 }
 
         gameObject.rigidbody.angularVelocity.y=0;//stop rotating around y axis
         
         gameObject.rigidbody.angularVelocity.z=0;//stop rotating around z axis
         
         gameObject.transform.rotation.y=Rotation.y;//resets it to the desired y rotation
         
         gameObject.transform.rotation.z=Rotation.z;//resets it to the desired y rotation
         
         }else if(forceBetweenXYZ=="y"){
                   if(place.y!=Axis.y){//if the current x position is not the desired x position then...
                   
                            transform.position.y=Axis.y;//go to the desired x position
                            
           }
           gameObject.rigidbody.angularVelocity.y=0;//stop rotating around y axis
           
           gameObject.rigidbody.angularVelocity.x=0;//stop rotating around z axis
           
           gameObject.transform.rotation.x=Rotation.x;//resets it to the desired y rotation
           
           gameObject.transform.rotation.z=Rotation.z;//resets it to the desired y rotation
           
 }else{
 
           if(place.z!=Axis.z){//if the current x position is not the desired x position then...
               
                         transform.position.z=Axis.z;//go to the desired x position
                                   
           }
       
          gameObject.rigidbody.angularVelocity.y=0;//stop rotating around y axis
          
          gameObject.rigidbody.angularVelocity.x=0;//stop rotating around z axis
          
          gameObject.transform.rotation.y=Rotation.y;//resets it to the desired y rotation
          
          gameObject.transform.rotation.x=Rotation.x;//resets it to the desired y rotation
          
          if(forceBetweenXYZ!="z")
          
                   print("FORCING Z BY DEFAULT,USE X,Y, OR Z LOWERCASE");
                   
         }
         
     }                                                           
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avatar image MibZ · Oct 22, 2012 at 08:40 PM 0
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What exactly are you asking? Are you trying to figure out where the missing semicolons go?

avatar image FlyingOstriche · Oct 22, 2012 at 08:49 PM 1
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from only looking at the first line.

'First Person Contoller'

1) Do you mean controller.

2) You can't have spaces.

3) I doubt First Person Contoller is a string so you cant set it to "z".

you probably want

'public var forceBetweenXYZ:String="z";'

But Im not sure what you are doing.

avatar image FWCorey · Oct 23, 2012 at 01:32 PM 0
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You probably should have posted that as an answer so the asking user could have accepted it FlyingOstriche :)

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Answer by TheDsmith17 · Nov 08, 2012 at 07:00 PM

Thanks guys! :)

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