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Question by DGArtistsInc · May 06, 2012 at 08:57 PM · textureguitexturewidth

Exception: not implemented

Ive seen this question pop up but i think this a bit different, i am trying to set the width of a GUITexture's texture. Unfortunately i get the error stated in the title. Ive looked at different things but i dont know how i would work it into this code. Any Advice? Heres my code.

 using UnityEngine;
 using System.Collections;

 public class FPSPlayer : MonoBehaviour {
 
 public int health = 100;
 public GameObject healthBar;
 
 void Start () {
     healthBar = GameObject.Find("Hud Health Bar");
 }
 
 void Update () {
     GUITexture hTexture = healthBar.GetComponent<GUITexture>();
     hTexture.texture.width = health;
 }
 }

Any Help Is Appreciated

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Answer by Bunny83 · May 06, 2012 at 09:04 PM

Texture.width is read only since the texture size is fix. You can't change the width / height of a texture on-the-fly. What would you even expect to happen with the pixels you've just cut off ? ;)

You have to use GUITexture.pixelInset to change the appearance but not the texture itself.

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avatar image DGArtistsInc · May 06, 2012 at 09:12 PM 0
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thanks a ton it works

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