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iTween.ValueTo doesn't work?
I am currently using it as such, and the value is not interpolated at all according to what I want.
float yPos = -10F;
// Use this for initialization
void Start () {
iTween.ValueTo(this.gameObject, iTween.Hash("time", 10.0f, "oncomplete", "ContinueUpdate", "oncompleteparams", true, "easetype", iTween.EaseType.spring, "from", yPos, "to", 500F, "onupdate", "UpdatePos"));
}
void UpdatePos(float newYPos)
{
yPos = newYPos;
}
All that does is just repeatedly calling UpdatePos with no change in the input value, newYPos. I am using the latest version of Unity 4.1.3f3. Am I doing it wrong? Any insights would be appreciated.
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