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How do I set (and alter) the pivot point of parts of a character mesh with animations?,How do you change the pivot to the center of an object with animation?
So I am using Mixamo with unity for basically automating various aspects of film-making. So setting up animations was the easy bit, but now I need the camera to vary in terms of height and character position. Mixamo gets me the animations but the pivot for various body parts remains the same; i.e. all pivot are placed at character feet. I decided to first eyeball it and then hard-code the y axis values so that pivot point match the body part being referenced. But the problem is that I need the parts to tally with animation. Say the character is walking, then the pivot points align and the dependent camera moves with it appropriately, but as soon as the character sits or lies down, the system breaks. I need a better solution then, and I can't seem to find it. I need wish to dynamically alter the pivot point of various body parts within the parent character to match with animation and movement. How can I do this?
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