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Question by ninthtale · Jan 23, 2018 at 06:33 AM · animation2d spritesriggingsprite editorpivot-point

Adjust 2D Sprite pivot point without ruining animation

I know how to change the pivot point in the Spite Editor, but I've come to an animation that has informed me that I made a mistake with the character's head's pivot point.

I can't change the pivot in the sprite editor without breaking the animations I've already made.

Is there a way to do this without this problem?,I have a character I've rigged in Unity and have already created several animations.

I am making an animation that has revealed that I forgot to adjust the pivot point of the character's head to the bottom, where the neck would connect.

I know how to adjust pivot points in the Sprite Editor, BUT if I do that, the head's sprite moves up and leaves the face where it was, and it breaks the whole setup.

Is there a way to change the pivot point of the sprite without destroying the positions of its children?

Unparenting the children, altering the pivot, then re-parenting doesn't seem to do the trick very well, either...

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avatar image dev-waqas · Jan 23, 2018 at 06:48 AM 2
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You can achieve this by creating a empty object as a pivot and making your head child of it.

avatar image ninthtale dev-waqas · Jan 23, 2018 at 06:51 AM 0
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Ah, yeah, should have thought of that.. Is this the only way, though? It'd be nice to not have to add messy, otherwise pointless objects to the prefab...

avatar image ninthtale dev-waqas · Jan 23, 2018 at 07:12 AM 0
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Actually, no, that didn't work. It created an appropriately-pivoted parent object, but since the head's transforms are relative to its previous parent, it's made the head float like two feet above the body...

avatar image MaxGuernseyIII dev-waqas · Jan 23, 2018 at 07:38 AM 0
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I assume you have a reason for making this a comment and not an answer.

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