Can you fit meshes together from Blender to create terrain in Unity?
I sliced one big mesh into 4 different objects on Blender which will serve as a terrain for my game in Unity.
In Unity however, their edges did not match perfectly, even after alot of tweaking to their position. I assumed they would :P
But there's always holes and seams
(The above isn't even the final result of lots of tweaking, it's just so you can see what I mean by holes)
Whenever I create a terrain that is 3000 by 3000 (even 1000x1000), I start hearing my PC fan going faster. My idea was to lower the levels of detail of these meshes as I got further away from them, (since you don't have pixel error for meshes...)
So, is joining meshes together to create terrain something that is done? How should I do it so that they fit perfectly? Any other way I could go about making a terrain?
Answer by RealAnyOne · Mar 09, 2018 at 03:08 PM
YES HAHAHA :D after 3 days or so I figured it out xD
Probably because I'm new to Blender but mostly I was having problems figuring out how scales, sizes, speeds interact. Amazing that it's all perspective!
Anyways guys, problem was how I saved the parts of the complete mesh.
What I was doing wrong was changing/moving around the cut parts of the complete mesh. Basically I split the object in 4 and then I was applying the "origin to geometry" of each -- which changes the location if you notice -- when I added them to Unity I had to be super precise to fit them perfectly, which never happened.
If you want to do this --> don't mess with the pieces after splitting. Split mesh, delete all parts but the one you'll be saving, CTRL + Z to bring back the deleted objects. Just save each chunk of mesh to a different document. When you add them to Unity and set the transforms to 0 they fit perfectly. (And now you can have a big ass terrain, where distant chunks are 1 poly)
Answer by Cuttlas-U · Mar 09, 2018 at 12:53 PM
HEY;
I strongly suggest u to work with new unity tools for this such as Poly Brush ;
its way more optimized;
"Unfortunately, Polybrush is no longer available."
But thanks anyway!