Question by
BoboBaggins · Jun 27, 2017 at 11:06 PM ·
meshblendermeshcollidermeshes
Scale and Rotation Problem for Mesh
When I save a .blend file directly into Unity from Blender, my character is added. However, when I add a mesh collider to my object and specify my mesh it shows that the mesh is rotated 90 degrees and scaled up from what it should be.
Picture of what I mean: https://gyazo.com/1808ab28daff916dd571f42a05c605e6 and another one: https://gyazo.com/66a6b9bda1e1bb55183cae2e565dde7c
Is there any way to solve this problem? Any help would be very appreciated!
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