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This question was closed Jul 06, 2014 at 12:27 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

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Question by CupOfThings · Jul 05, 2014 at 10:27 PM · prefabobjectspawn

Spawning objects help

Hello there, this script spawns a prefab in front of the player when E is pressed however the player does not know exactly where he/she is placing the object.

How could this script be altered so that the first time E is pressed it shows where the object will be placed but is still moveable (it is just following the player around) at this point the player can either press E again to place the object in that desired position or press Esc and delete the object all together? Thanks.

     public var prefabObject : GameObject;
     private var offset : Vector3;
     private var fwd : Vector3;
     private var clone : GameObject;
     var unit : float = 3.0f;
      
     function Update()
     {
     fwd = transform.TransformDirection(Vector3.forward) * unit;
     offset = transform.position + fwd;
     if(Input.GetKeyDown(KeyCode.E))
     {
     clone = Instantiate(prefabObject, offset, transform.rotation);
     }
     }


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Answer by CupOfThings · Jul 06, 2014 at 12:26 PM

I solved it by writing this script which hides and shows the object that is going to be placed but is not actually part of the placing function.

 renderer.enabled = false;
 
 
 function Update () {
 
 if(Input.GetKeyDown(KeyCode.Z)){
 
 renderer.enabled = true;
 }
 
 if(Input.GetKeyDown(KeyCode.X)){
 
 renderer.enabled = false;
 }
 }
 
 
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Answer by crazynerk · Jul 06, 2014 at 12:25 PM

If knowing where it will spawn is your problem try putting a gameobject or small cube attach to your player in front of them, var spawntarget : Transform; public var prefabObject : GameObject; private var offset : Vector3; private var fwd : Vector3; private var clone : GameObject; var unit : float = 3.0f; function Update() { fwd = transform.TransformDirection(Vector3.forward) * unit; offset = transform.position + fwd; if(Input.GetKeyDown(KeyCode.E)) { clone = Instantiate(prefabObject, spawntarget.position, transform.rotation); }else if(Input.GetKey("r")){ clone.position = spawntarget.position; } }

This allows the player to know where the object will spawn, and how to move it

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