Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MapMonkey · Feb 28, 2012 at 01:17 AM · prefabspawncacheinvokerepeating

How to spawn prefab from a single cache when using multiple caches?

Using AngryBots\Assets\Scripts\Managers\Spawner.js from Unity's AngryBots demo to store multiple prefabs into different caches to avoid slowdowns. Limiting this example to two caches for simplicity.

cache01 holds prefab of player fire objects. (Simplebullet.js is close enough, for example.) cache02 contains prefab of target objects. (Uses OnEnable() for random placement and vectoring.)

 Start(){ // called once in the lifetime of the behaviour
     InvokeRepeating("Spawn", timeToStartSpawning, timeDelayBetweenSpawns);
 }

...is tempting, but results in "Trying to Invoke method: Spawner.Spawn couldn't be called.". And would spawn from both caches if it did work if I following the logic properly.

Spawning the player's fire is meant to be on demand. Spawning/Despawning from the target cache is to be continuous until levelEnd conditions are reached. (Timer in this example.)

How do I spawn from a single cache, basically within a container cache, without causing all to activate? Or am I going to have to brute force my way with SpawnTarget() and SpawnFire()? (Which seems like a bit of overhead as the number of caches increases.)

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image flamy · Mar 20, 2012 at 02:10 PM 0
Share

I have the same reason, Invoke works in all other places except one place, i tried changeing everything, but no use still the same happens. Any one has solution?!

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Spawning objects help 2 Answers

Spawn Controller... 2 Answers

Player spawn after touching 0 Answers

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

spawning object as child of other:error 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges