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This question was closed Mar 07, 2012 at 12:30 AM by syclamoth for the following reason:

Question is off-topic or not relevant

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Question by reptilebeats · Mar 06, 2012 at 11:10 PM · editorblenderuv

blender uv to image editor

quick question about blender, im guessing most people on here have used it.

in the uv export i always get the faces greyed out onto my image editor, is there a way just to get the black edges and the faces transparent.

the reason i ask i because i never directly draw to my uv i always right what each part is and then lock it so it cant be edited again, then all my new layers are done underneath it, however this means i get the greyed out faces on top. obviously when i save it i disable the layer most of the time. but the real annoying bit is when im drawing the grey faces are always there making the image seem like its slightly lighter.

so this is really a time saving feature i would like to have does anyone know of how to do this without haveing to do stupid things like deleting the face in image editor or taking s screen shot or anything stupid like that.

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avatar image reptilebeats · Mar 06, 2012 at 11:50 PM 0
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ok i figured that out now,

ok so whilst im on the topic is there a way to save a uv layout as a psd format as both gimp and photoshop read these perfectly, mainly im talking about gimp keeping the layers.

just another time keeping issue so that i dont have png files all over the place

avatar image syclamoth · Mar 07, 2012 at 12:30 AM 0
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You should really ask these questions in a Blender forum, not a Unity one.

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