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Blender Model Texture not seamless in Unity
Hey! I have tried to import a blender model with UV maps and wanted to add a simple rock texture to it. The problem is, the texture is not really seamless, which looks pretty irritating. Can someone tell me a way to fix this problem? The link will bring you to an image, displaying the problem. Thank you in advance!
http://www.picpaste.com/Screen_Shot_2014-02-03_at_12.40.53-FpNZflXb.png
Wow that actually looks really good. Fits with the grass
Thanks :/ Yes I have, from 1 - 5, it all looks a bit obvious. Is there no other way? I don't want to tile it 100x just to cover up on small thing that should work really...
You could make the texture seamless in Photoshop/Gimp. Gimp has a simple filter to do it without any work.
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