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Question by Namerian · Oct 23, 2014 at 03:42 PM · lighting

Unity2D Lighting on a TileMap

hi,

I am working on a Tile-based TopDown Game in Unity2D. How can I add Light that is stopped by a Wall/Rock Tile?

As far as I know, that's not possible with the build-in Light GameObjects.

The only other Solution I can think of is writing my own Shaders. Is that possible and, if yes, doable?

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