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Question by raxod502 · Jul 16, 2014 at 01:19 AM · meshlighting

Tile mesh is mysteriously darkened as compared to other GameObjects

I have a tile mesh implemented roughly along the lines of this wiki entry. Full source code is available at PasteBin. When I look at my graphic (image file) it is precisely the same color as I see in the scene view; however, when I start the game, the mesh is darkened. I notice that when I change the Ambient Light color, it does resolve the issue (sort of): it changes the brightness, but if I set it to pure white, then the colors are too bright (see here). Furthermore, when I have regular GameObjects (such as the brick you see in the second image) they are not affected by this Light setting. I don't understand why the mesh is. Is there a prescribed way to make it totally WYSIWYG? The tileset I am using is here.

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Answer by raxod502 · Jul 16, 2014 at 07:46 PM

This question has been answered on Stack Overflow.

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