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Applying animation to character not working
Hey so i have a custom character i made in fuse and i exported it and rigged it.
i imported it into unity and imported Unity's raw mo-cap data package.
i made a animator controller and put it on my custom/fuse character's animator.
on my controller i dragged in one of the animations from the raw mo cap data.
when i ran the game my custom/fuse character moved(like his position/root) but the rest didn't animate; arms, legs etc only his position. BUT if i click on my character when the game isn't running and in the animation tab if i play the animation from there is plays correctly and if i drag the custom character into the animation in the inspector to preview it it also works.
please if any knows how to fix this or what im doing wrong because i don't usually use animations like this so i don't really know what im doing
~Scott
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