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Question by
AA8A5 · Jun 26, 2014 at 06:12 PM ·
cubemapreflective
Reflective cubemap cover only half of 360 degrees.
I am using built-in Reflective shader with cubemap. When I rotate the object with this shader material, I see that cubemap reflection is being repeated 2 times. I mean that one cubmap is covering 180 degrees area instead of covering entire 360 degrees. How can I amke one single cubemap for 360 degrees instead of 180 degrees?
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